Ausgewählte Publikationen Thomas Heinz
Heinz, T., Schlieder, C. (2018)
A Pattern-based Framework for Designing Location-based Games
In: 21th AGILE International Conference on Geographic Information Science. Lund, Sweden.
Proceedings
Schlieder, C., Kremer, D., Heinz, T. (2018)
Teaching Geogame Design: Game Relocation as a Spatial Analysis Task.
In: Ahlqvist, Schlieder (Eds.), Geogames and Geoplay, Springer: Cham, pp. 111-130
doi.org/10.1007/978-3-319-22774-0_6
Springer Link
Heinz, T. (2017)
Location-based Game Design Pattern Exploration Through Agent-Based Simulation
In: AGILE’20 Workshop on Geogames and Geoplay. Wageningen, Netherlands.
Link
Heinz, T., Schlieder, C. (2016)
The CityPoker Designer: A Tool for Geogame Relocation in the Classroom
In:AGILE’19 Workshop on Geogames and Geoplay. Hellsinki, Finland
Link
Heinz, T., Schlieder, C. (2015)
An Agent-Based Simulation Framework for Location-Based Games.
In: 18th AGILE International Conference on Geographic Information Science. Lisbon, Portugal.
Proceedings
Nominated for best short paper at the AGILE 2015 conference
Heinz, T. (2015)
A Pattern-based Design Environment for Creating Geogames
In: Proceedings of the 3rd AGILE Phd School. Champs sur Marne, France
Link
Workshops and Accepted Presentations at Conferences
AGILE 2016 Workshop on Geogames and Geoplay (Helsinki, Finland: 14.07.2016)
Geogame design lab: Agent-based simulation
Link
Workshop at Universitat Jaume I (Castellón de la Plana, Spain: 24.02.2016)
Geogame programming lab
AGILE 2015 Workshop on Geogames and Geoplay (Lisbon, Portugal: 09.07.2015)
Teaching Geogame Design: Game Relocation as a Spatial Analysis Task
Link
AGILE 2015 Workshop on Geogames and Geoplay (Lisbon, Portugal: 09.07.2015)
Hands-on lab: Game design in the classroom
Link
ESRI Dev Summit 2015 (Palm Springs, California: 13.03.2015)
Introduction to GeoGame Design
Master Thesis
Heinz, Thomas (2014)
Agentenbasierte Simulation von Geogames