Ausgewählte Publikationen Thomas Heinz


Heinz, T., Schlieder, C. (2018)
A Pattern-based Framework for Designing Location-based Games

In: 21th AGILE International Conference on Geographic Information Science. Lund, Sweden.

Proceedings

 

Schlieder, C., Kremer, D., Heinz, T. (2018)
Teaching Geogame Design: Game Relocation as a Spatial Analysis Task.
In: Ahlqvist, Schlieder (Eds.), Geogames and Geoplay, Springer: Cham, pp. 111-130
doi.org/10.1007/978-3-319-22774-0_6
Springer Link

 

Heinz, T. (2017)
Location-based Game Design Pattern Exploration Through Agent-Based Simulation

In: AGILE’20 Workshop on Geogames and Geoplay. Wageningen, Netherlands.

Link


Heinz, T., Schlieder, C. (2016)
The CityPoker Designer: A Tool for Geogame Relocation in the Classroom

In:AGILE’19 Workshop on Geogames and Geoplay. Hellsinki, Finland
Link

 

Heinz, T., Schlieder, C. (2015)
An Agent-Based Simulation Framework for Location-Based Games.

In:
18th AGILE International Conference on Geographic Information Science. Lisbon, Portugal.
Proceedings

Nominated for best short paper at the AGILE 2015 conference

 

Heinz, T. (2015)
A Pattern-based Design Environment for Creating Geogames

In: Proceedings of the 3rd AGILE Phd School. Champs sur Marne, France

Link

 

Workshops and Accepted Presentations at Conferences


AGILE 2016 Workshop on Geogames and Geoplay (Helsinki, Finland: 14.07.2016)
Geogame design lab: Agent-based simulation
Link
 

Workshop at Universitat Jaume I (Castellón de la Plana, Spain: 24.02.2016)
Geogame programming lab

AGILE 2015 Workshop on Geogames and Geoplay (Lisbon, Portugal: 09.07.2015)
Teaching Geogame Design: Game Relocation as a Spatial Analysis Task
Link


AGILE 2015 Workshop on Geogames and Geoplay (Lisbon, Portugal: 09.07.2015)
Hands-on lab: Game design in the classroom

Link

 

ESRI Dev Summit 2015 (Palm Springs, California: 13.03.2015)
Introduction to GeoGame Design


Master Thesis

Heinz, Thomas (2014)
Agentenbasierte Simulation von Geogames